this game is a work in progress! there are significant changes to game mechanics to come. opbp is a
turn-based (almost) strategy game where you fight a war against your opponent.
demo gameplay?
yeah! check it out below. the demo game was 23 minutes long (video has been sped up 10x).
why is it called opbp?
this game was originally built in godot and it was titled "opb" because it was going to be a game where you play
Operation Barbarossa. i chose to scale back the
scope of the game, and when i switched to p5, i added a "p" because it was made in p5.
the name is not final and i am open to suggestions!
how do i win/lose?
you win by taking control of your opponent's capital city for 10 rounds. you may also win by inflicting double the
casualties on your opponent once your opponent has taken over a million casualties.
you lose if your opponent does the same.
ok, what's going on?
the game
we're playing as france, the country in blue. each country starts with six guard units surrounding their capital
city.
units
each unit has a size, speed, attack, and stamina. all of these stats play a role in how the unit performs on the battlefield.
size is how many troops are in the unit
speed is how fast a unit can move across the map
attack is how much damage a unit can inflict on an enemy unit
stamina affects how the unit degrades over time and in battle
about a unit:
they can move across the map
they can attack enemy units when in contact
you can merge nearby units to form a larger unit
they don't always cover the target in just one round
they degrade over time if in enemy territory and in battle
they cost resources to deploy, maintain, and move
upkeep for a unit is greater when it is in enemy territory
it costs larger units more to move and upkeep
hovering over a unit shows it in the Your Units panel
the frontline
the frontline is the large black line.
this line changes as your units move around the map.
you lose by having your capital behind the frontline for 10 consecutive rounds.
this line is subject to a lot of change, both in the way it's visually represented, and it's signficance.
rounds
the game is turn-based, and each turn is a round
each round, you can deploy units, move units, and merge units
at the end of each round, you gain resources, but you also lose some resources (see the Resources section)
at the end of each round, if your capital is behind the frontline, you capital has been held. if you get 10 strikes, you lose.
resources
resources are shown in the bottom left corner
resources are used to deploy units, maintain units (upkeep), and move units
you gain resources over time, but every round you lose some resources (see the Rounds window)